Chocobo's are found in forest areas, often in trees formed into a small circle. On an even trickier note, it seems that if you stop and heal your characters one step before an enemy encounter, the countdown is reset. These values also effect how many of a particular enemy you face, but it is unclear to me how. Reverse battles are caused by overshooting the Zero by a certain number, and conversely, if you hit Zero exactly, you will catch the enemy by surprise. While the Enemy type is predetermined, how you fight it is not. Each step you take has a value, plain grass being -1, forests -3 (or so), etc. Random number is generated each time you enter the outworld, and when it reaches Zero, you fight. Anything from walking to sailing your own canoe. The later releases of IV and its 3D remake try desperately to remedy the game's lack of replayability by either allowing other characters (Yang, etc.) to be swapped into the endgame party, or at least customize your endgame party with different skills or abilities.Traveling is done several ways in this game. I'm apparently alone in that opinion, since Square Enix not only released a direct sequel to IV (the After Years), but a midquel as well (Interlude), AND it got a 3D remake to boot. IV's main draw, instead, is its plot, which doesn't hold up very well. After all, the original version of IV has basically no customization or replay value, something that can't be said about any other classic Final Fantasy game. I've never been the biggest fan of Final Fantasy IV, and over the past few decades I've always been somewhat annoyed that it kept getting rereleases over the likes of III, V, or VI. I do prefer this to the 3D version as well any features from the 3D version not retained here aren't sorely missed. In my original review of Final Fantasy III, I lamented that if the game had been localized and released in the West back in the early 90s it'd be as loved as any other Final Fantasy, so the Pixel Remaster is a great way to enjoy this game. Overall, I highly recommend playing the Pixel Remaster of III in general, considering its only direct competitor is the original, never-localized, NES version. Regardless, it makes some areas (e.g., Crystal Tower) much more bearable for people who don't have the time or patience to tackle such places all at once these days. Of course, traditional saves still exist as do the methods to make such saves, and they are necessary if a player wishes to have more than one playthrough saved at a time. Many events, which previously occur once a player simply reaches a spot, now must be interacted with, allowing one to more easily set up an easy quick-save before engaging in a tough fight or lengthy cutscene. There is a very easy fix for this, and a multitude of pixel fonts to simply mod in to alleviate this issue.Īll six games now include auto-saving and quick-saving, the former occurring whenever the player enters a new area, while the latter can be done at any point that the player can access the menu. They were likely meant for the mobile versions, but they are used for the PC version as well. Something to note is that the six games all use a very jarring font by default in English. The more involved storylines and in-depth leveling systems of V and VI still make them longer experiences, but they shouldn't take even 30 hours to complete unless they spend way too much time trying to max things out. They were very casual playthroughs at that. My initial runs through Final Fantasy I, II, III, and IV all took under 10 hours. You can "auto-battle" at the press of a button, which makes characters use their last selected action at their next opportunity (or "Attack" if they have no such action) while fast-forwarding through the battle, making most random encounters-or basic grinding-that much quicker. You can enter, navigate, and exit menus at lightning-fast speed. More importantly, characters can walk/run diagonally, which helps reduce encounter rates and makes traversal through open maps quicker. Holding down the "cancel" button allows characters to sprint, which can stack with the sprinting ability/relic in Final Fantasy V/ VI. The games now play significantly faster than before.
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